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224 posts tagged with "Foxglove"

Release notes for the Foxglove web and desktop app.

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Foxglove v0.3.0

Happy release day! We're excited to bring you a selection of new treats:

Added

  • Native ROS 1 connection support! You can now connect directly to a running rosmaster, without needing to run the rosbridge_server WebSocket node (which is still fully supported).
  • Better timestamp formatting in the 3D panel
  • Hid the playback bar when connected to a live robot
  • Moved Electron Developer Tools under View -> Advanced menu
  • Added support for nav_msgs/Path
  • Added telemetry (opt-out available in settings.json)

Changed

  • Opening bags compressed with bz2 is at least 2x faster
  • Improvements to keyboard shortcuts and undo/redo handling
  • Always use dark mode if the OS supports it, to match our app theme
  • Keep layout menu open after deleting a layout
  • Renamed WebSocket to Rosbridge in the UI
  • Lots more refactoring and improvements under the hood!

Fixed

  • Many improvements to error handling around new connections
  • Fixed bug when displaying unknown panels
  • Fixed markers not being properly deselected
  • Fixed table color inheritance

Removed

  • Removed the 2D Plot panel. This had overlapping features with the existing Plot panel (not to mention a confusing name), and we plan to merge their features.

Foxglove v0.2.0

It's that time of the week again! Here's what we've been working on:

Added

  • Layout management! No longer are you constrained to a single layout. You can now save multiple layouts for different purposes, and easily switch between them. You can also import/export layouts as json files to share with friends.
  • New Welcome layout and panel, explaining how to get started with Foxglove.

Fixed

  • Fixed various issues regarding missing tf frames, preventing prominent open source bags from loading in the 3D panel

Removed

  • We removed the Note panel. We plan to investigate better ways of annotating layouts.

Foxglove v0.1.5

Just some small quality of life changes.

Changed

  • macOS builds are now universal binaries

Fixed

  • Windows automatic updates should now be working

Foxglove v0.1.4

Happy Monday! Here are some new features and tweaks for your enjoyment...

Added

  • Windows builds are now available! Try them out and send us your feedback.
  • Added file association support (double click to open .bag files in Foxglove)

Changed

  • Improved Experimental Features dialog
  • UX improvements to showing/hiding menus

Removed

  • Removed vim support in Node Playground editor

Fixed

  • Fixed incorrect rendering of special characters

Note: v0.1.3 was removed, as it contained a bug loading bag files. This has now been fixed. Sorry for the interruption!